Dec 2017 –
v0.1.1 Released on Steam
Pressing “Enter Vehicle” button when looking at a weapon glitches entering the vehicle out fixed
Camera being way to close to school bus fixed
Lighting/reflection improvements, cars much shinier.
Save system changed from PlayerPrefs to .save file in My Games folder.
Nov 2017 – (Early Access Release)
Lighting baked onto Garage and Prehistoric Arena for performance.
Prehistoric Arena Rocks redone to allow lightmapping
Lots of Optimization.
FFA Spawns randomized across the map instead of being on one side or another.
Box Art made
v0.1.0 Released on GameJolt and Itch.io
Lighting redone for Garage and Prehistoric Arena
Garage clutter added for people to run over
Multiplayer working for 1-4 players
Master Volume and Music Volume option added to menu
Look sensitivity option added to menu
Cow Level mostly done with 3d grass that gets pushed down when things drive on it (Level originally called: “Melt my computer”)
Toggle Headlights by double tapping “A” added
Help menu with controller layout added
Weapon sound effects overhauled
LOD system implemented
Graphics settings menu mostly finished
Volumetric lighting system
Armored personnel carrier BOSS
Damage output and Vehicle Health balanced.
Credits to unlock cars and weapons balanced
FFA and Team Battle mode finished.
Garage mostly done
Background music added
Max AI count increased from 8 max to 12
Oct 2017 – (Still in Development)
Extremely basic cloud platforms map done
Credits system to unlock new vehicles and weapons
Digital camo wrap done for Vendetta
Paint color can be changed on all vehicles
Parking spots to spawn cars
Blueprint weapon unlock system
4×4 Suspension system
Vehicle/Weapon Panel system
ReWired controller system integrated for broad controller support
Prehistoric Arena mostly done
Foliage system with moving and interactive foliage added
Snowplow, Railguns, Beesnest Missiles, Grenade Launcher, Bombard added
Sept 2017 – (Super Early Development)
Missiles deform terrain
Minigun, Missiles, Seeker Missiles, Laser Cannon, Flamethrower added
Direction change – Travel to different time zones from a central hub with a time machine
Direction change – Strap weapons to ordinary cars and blow each other up
Fully destroyable environment system (physics sleep for inactive bodies system)
Idea to start in the player’s garage and have everything handled from there instead of having a main menu
Vehicle movement and damage system basics
August 2017 –
Concept conceived as a doable project for a 2 man team. Development began under working title: “Stupor Realistic Vehicle Simulator”.